Saturday, 16 May 2015

SERVICES: The Counter-Strike Documentary

The original SERVICES poster, 2000
You are about to see what may be one of the most influential documentaries in videogame history... even though it's never been broadcast (until now).

SERVICES: The CounterStrike Documentary. 

(I've uploaded it to The Sand Table, my Youtube gaming channel.)

SERVICES was seen in three places only:

- At its informal premiere at the Toronto Stock Exchange in 2001.

- At Digifest 2003, "Electronic Cities", in Toronto...

- And at Valve, creator of CounterStrike. Valve first saw SERVICES about 2002.

In fact, it was almost broadcast on television, back before Youtube paved the way for game documentaries, but this was blocked because of "flickering screens".

How much has this documentary influenced this history of videogames?

SERVICES: The CounterStrike Documentary

Produced & Directed by Tim Carter

Video Interview by Mike D'Abramo & Tim Carter

Counter-Strike by Valve Software

Special thanks to all the players who participated.

Thursday, 9 April 2015

Reprint: How To Save Counter-Strike

I'm linking to an old article I posted on, more than 10 years ago, called How To Save Counter-Strike. It was, I dare say, first-rate business intelligence, and I also dare to say that Valve mined it for all of its worth. But I'll let you decide whatever for yourself (though it helps if you were around over the past 15 years of gaming to see how Valve, Counter-Strike and Steam evolved)...

Oh yeah, fair warning: it's a bit of a plug for my film SERVICES: The Counter-Strike Documentary. After all, I made it waaayyy before the wave of Youtube gaming videos began -- indeed, it was made before Youtube existed! Back then I had issues getting the release from Valve to broadcast that documentary. The flood of Youtube gaming videos that have since come out have paved the legal precedents for me to now upload SERVICES. I simply didn't have the energy or resources to do that legal work on my own (as a way-back-at-the-start-of-it-all pioneer).

I might also say it has shadows of autistic-spectrum stuff.... but anyway, if you don't like that, tough. (That's how I roll.)

Here's the link:

Thursday, 19 March 2015

On The Assassination of Nemtsov, Russian Opposition Leader

Stalin got into power by a fluke of events... He was only included in Lenin's inner circle because Lenin figured they needed one of the prole's... After all, it was a "worker's revolution", but the leaders were all intellectuals. So Stalin, a token yob, but also a petty burglar, was included.

Problem is, the Bolsheviks wrote a slapdash constitution which emphasized putting control into the hands of one guy. Not a lot of thinking went into this. It was a system which, as is the achilles heal of communism, was susceptible to the cult-of-personality.

Then Lenin died unexpectedly of a stroke. And somehow things just gravitated to Stalin. Stalin, having more streetsmarts than the rest of the booksmart inner circle, knew how to manipulate things at the personal level. He was a good liar and not hesitant to knock off anyone who got in his way.

We then see the various purges and so forth, and we all know Stalin's rule was marked by unbelieveable atrocities, incomptence and terror.

There begins also a long chain of power passing from one hand to the next.

With Stalin's death in the 50s, all who were left were incompetent yes-men. So began the "crapulent" phase of Communism... shortages, economic stagnation, etc... leading all the way to Glasnost and the collapse of communism.

Putin got in essentially by proving himself as a yes-man for Yeltsin, and guaranteeing his (Yeltsin's) safety.

But we see today the shadow of those past mistakes, echoing again in what's going on now in Russia. Rule via the cult-of-personality continues. Putin's expression of condolence following Nemtsov's assassination is particularly chilling.

The problem is, nobody is guaranteeing Putin safety. And he knows that. As soon as he's out of power he'll probably be arrested.

And this is why we are here now.

--- 27 February 2015

Monday, 2 February 2015

Frontline Pandemic: A Prototype

Just a heads up on my latest project... Working title: Frontline - Pandemic.

(This is NOT offiically connected to the Pandemic boardgame franchise...)

(The photo is of the mockup. If it gets published, I imagine all the graphics will change.)

I've spent the last 9 months or so (since ebola began to break) redesigning this commercial boardgame prototype, which I originally submitted to the publisher of the popular boardgame Pandemic back in 2010. It draws on what I learned doing tabletop work to train hospital staff to deal with epidemiological events. In this game a team of players cooperatively manage a hospital responding to a pandemic.

The first prototype was in submission for almost a year. This time I've overhauled it, simplified it and fine-tuned the balance design. The game has benefited from more than two years of design, redesign and playtesting. Particular thanks go out to my friend Chris MacAllister for his time in playtesting.

The game now I think has arrived. It takes about 90 minutes to play out, and it presents players with definite puzzles which they have to truly think about to survive the epidemic. Things get a little "grindy"... in other words, you must spend some time focusing on the details... but I couldn't get away from some of this. It is simply the nature of this scenario: dealing with patient loads, dealing with resupply of materiel and personnel, finding space for the patients, and so on. That's what an epidemic looks like in a hospital. To try to manipulate it otherwise, in my opinion, is to be dishonest to the subject matter.

The Pandemic publisher rejected it I think mainly because the game's frank honesty frightened them. Sorry, but patients sometimes die. Sometimes in waves if you aren't smart. But this is a pandemic, after all. Oddly, while the Pandemic game franchise deals with... erm... pandemics, and all the apocalyptic destruction native to plagues, disease and so on... that franchise has a reputation as being light and fun. So I guess they didn't want to disrupt this light funness with... you know... dealing with people who are sick and sometimes having to face your inability to save everyone. (That's one thing that new doctors and nurses have to face... That human limitation of medicine.)

Anyway, not everyone has that aversion to healthcare issues. That's why there are hit hospital shows like ER, Grey's Anatomy, House, etc.

One of the most satisfying parts in this game is the Healing Phase. If you've done your job well, you get to discharge many formerly sick patients, sending them home and increasing your Dedication score. It is a very light and fun thing to do, and dealing with the devil of the details is the investment you make to win such a reward.

Sunday, 1 February 2015

Reduction: Mission 1 - Moving As A Team

Here's a runthrough of Mission 1 from the campaign Reduction, which I am designing... That's me playing with "Pancage" (new to the game Alien Swarm).

I like the top-down shooter format. I feel it's a better way to teach people "squad tactics" because it doesn't have the tunnel-vision that the first-person shooter format has. First person shooters (like Call of Duty) make people myopic: they're good for teaching shooting, but lousy to teach people how to move with your team-mates. Top-down shooters give people an all-around team perspective. Of course, we're dealing with "aliens" here, but imagine what else we could do with the format?

See the blog for Reduction at

Thursday, 18 December 2014

Red Flags: 2015

Here's an interesting, to-the-point infographic on hypothetical future flashpoint scenarios...

Red flags, all of them.

To this list, I would add the following:

The threat of ebola becoming an endemic world disease. (And I don't care that it hasn't emerged as such... yet.... My articles on ebola were hit many times, and if they helped stop ebola from reaching this point, then that's a good thing! And by the way... I can pretty much assure you that there is a defacto world travel ban to the ebola-stricken West African nations... They won't call it a "travel ban", for political reasons, but getting out of there is extremely difficult now...)

The threat of economic and legal collapse in the United States:
  • Legal collapse driven by many young useful idiots, who have grown up with the narcissitic self-delusion of a world controlled by smartphones and depicted in the fantasy of unrealistic videogames. These people are magical thinkers who fundamentally don't understand how the legal system works. It's not perfect, but it works better than any other way the human race has yet created... And in their quest to create some magical, perfect legal system... where police are psychic and know when someone is armed or not in the first 30 seconds... they'll do the evil that Voltaire noted: "Perfection is the enemy of the good." (Though I will say that using a chokehold on a surrendering person is pretty stupid. I was trained by a cop in chokeholds, including having been put into one. They're pretty terrifying.)
  • Economic collapse simply because the US dollar, the world's international currency, is riding on fumes now. (And yet the US still has a magical aura when it comes to economic growth. Which is probably its only saving grace.)
Friction: Clausewitz, the military-thinker, gives us a term for this build up of red flags (albeit he was speaking in a context of warfare). "Friction." It's the general pile-up of unforeseen events (and even foreseen ones), which can cause unexpected, catastrophic failures.

The world is full of friction now.

If a wider war comes to us, I suppose the Western militaries can point to a failure of civilian leadership. It will be either because of the hawkish shortsightedness of the right (if you talk war so much, guess what you'll get?...) or the negligent stupidity of the left (if you ignore conflict red flags, or implement arbitrary and destabilizing policies - such as withdrawal dates that have no basis in reality - guess what you'll get?...).

Tuesday, 7 October 2014

Ebola: Let The Pilots Lead Us

Flying is, contrary to the cliché, very dangerous. Dynamically-speaking

It is so dangerous that pilots do a methodical series of checks before every flight. And they have many "fire-drill" style procedures to follow in case something goes wrong during a flight (for example, the stall procedure).

Because these checks and methods are in place, air travel is quite safe. Statistically-speaking..

I make this point because I want to reveal the dangerous illusion of thinking in a statistical manner rather than in a dynamic manner when it comes to disasters. You think in circles when you think statistically. You look at things as giant lumps, from a distance, but you don't open them up and get into how they interact and operate. And you need to do that to understand disasters.

Driving is more dangerous than flying, statistically, because it's so much safer than flying, dynamically. Because it's so safe to drive, dynamically, we have a lackadaisical attitude toward it. Thus, it becomes more dangerous overall -- statistically. (Who here drives a car with  the kind of safety checklist and emergency training a pilot uses while flying? Nobody. You just get in your car and go without too much thought.)

When you understand what pilots do, you see how statistics lie. Air travel IS dangerous. If your engine goes while you're driving, you can pull over, call a tow truck, et cetera. If your engine goes while you're flying, there's a good chance you'll die. Because of that, you make damn sure your engine won't go!: you check it before each flight; you put switches and gauges in the cockpit to give you precise control over the engine; you design the aircraft with multiple engines so one can go down and you'll still survive, and so on.

Likewise, you need to think dynamically when you think about disasters. You need to think more in terms of immediate cause-and-effect, less in terms of abstractions and removed statistics. Otherwise there's a good chance you'll kill people unnecessarily.

Lets look at some dangerous illusions being caused by statistical, abstract and circular (non-dynamic) thinking patterns about this ebola situation...