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Tuk Lai is an hour long experimental reality-style documentary
about some friends
playing a realistic double-blind wargame - a semi-fictional
military scenario set in Vietnam.
As with all games of this type, it is
simultaneously a toy soldier fantasy and an illuminating learning
experience on the realities of modern military conflict. The film
attempts to convey - in an unobtrusive, implicit way - the strange
contradiction of wargames: their dark, heavy topic is fascinating, and
suffused with tension and suspense; but it also makes them darkly
humorous and "ripping good fun". (This is a paradox which holds true
of depictions of war in other media as well - notably literature and
film.)
The game scenario depicted and played out is set in the Central
Highlands of Vietnam during 1967. An American unit has taken an
abandoned French rubber tree plantation and hastily set up a patrol
base. The following night Viet Cong and North Vietnamese Regulars
launch a raid in force under cover of darkness.
Tuk Lai is a document about tabletop wargaming: an activity
little known or practiced, but which has gone on to shape a vast
number of digital wargames - such as Starcraft, Ground
Control and Civilization. It is
about wargaming and wargame players, strategy and even the "fog of
war" itself. The fictional battle is depicted with numerous graphic
animations to explain exactly what is going on. In an unexpected way,
this film gives a real sense of the kind of nuts-and-bolts decisions
that commanders faced in that conflict, and the kind of intrinsic
uncertainty that is the rule - not the exception - of modern conflict.
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