|
I was employed
by BreakAway
Games to design Code Orange, a computer 3D real-time
strategy serious game to train hospital staff to deal with mass
casualty incidents. I gave the project a strong new design structure
and overall creative direction that reflected both the core strategic
elements and the “feel” of disaster medicine at the hospital level.
I did extensive research on the topic, consulted with
many experts (such as Israeli trauma specialist Dr Asher Hirshberg);
brought in subject matter experts (SMEs) to work closely with myself; attended numerous courses, symposiums,
meetings, disaster drills; spent many hours
observing at the famous
MedStar shock/trauma facility in Washington DC, and toured many
hospital critical care facilities. I also
became an unofficial expert in the Hospital Emergency Incident Command
System (HEICS), and did extensive client relations work.
I designed a tabletop prototype that covered the
response of an entire hospital to a terrorist bomb situation. I wrote the design
documentation for the computer game, including spreadsheet-based
data fields and mock-ups of the core user-interface.
I provided design
leadership, guiding the development team in taking on the complex
medical subject matter; boiling complicated materials down to a workable design,
especially at the clinical level.
Code Orange is part of
the Washington Hospital Center's ER1 Project.
Here is a video of Code Orange in action, which gives a
very rough sense of the interface (on which I also did core design
work).
You can also see a
video of myself moderating the tabletop prototype I designed for
this project on BreakAway's
homeland security page. |