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Pandemic Response is a simulation
to train hospital administrators to deal with epidemiological
events, including pandemics.
I provided consulting game design for this
project, over several meetings and design sessions. My main
contribution was to research and design a full tabletop prototype
early on, and then take the team through this scenario as a learning
exercise.
The approach I advocated in design emphasized the
overarching principles and key on-the-ground actions and strategies
involved, based on historical-qualitative experience (in particular,
reports on the SARS event and response at the North York General
Hospital in Toronto). The final approach taken in the game was
quantitative, emphasizing realistic data simulation, with key
actions integrated in a summary manner (which can be surmised from
the screenshots and gameplay video).
Pandemic Response was developed by
Simquest
(from the Washington DC area), working with
Virtual
Heroes, and was funded by the United States Office of the
Secretary of Defence.
Here
is the Pandemic Response website (including screenshots
and a video demo)... |