I: Vision Of A New Earth
Tau 4 is a fictional but
fairly realistic Earth-like planet I
created in the early 1990s as part of a science-fiction roleplaying
game I designed called Core Fire. It was also a roleplaying campaign in
which a group of us set out to
see how humankind might actually colonize a "new Earth" found near
our own Solar System.
As a heavenly body, Tau 4 is the imaginary fourth planet
discovered within the real Tau Ceti star system (hence the notational name Tau 4
- though it was given the cultural name of "Sylvan"). Tau Ceti is an
actual star
system 11.8 years from our Solar System. As a star, Tau Ceti happens to be similar to Sol (our sun) in its spectral class. So it is a source
of wonder for us whether or not there is a real Earth-like planet
that we could colonize in the future.
The colonization of our fictional planet Tau 4 was a fascinating roleplaying campaign
that was played out by myself (as game designer and gamemaster) and three players. It
was based, in part, on a
scenario hypothesized by the late Dr Robert L. Forward, a scientist and sci-fi
author. The Tau 4 campaign is an example of the kind of things
we do
in gaming just for the sake of doing them. Why? Because they
are cool!
Origin Of The Tau 4 Campaign
What lead me to create Tau 4?...
I was a long-time player and gamemaster of sci-fi roleplaying games
(in particular Traveler, which is to sci-fi roleplaying what
Dungeons & Dragons is to medieval fantasy roleplaying). However, I
was always most interested in creating worlds and adventures that had
a more realistic flavour to them - featuring technology that had fewer leaps of plausibility.
I wanted to go further down this road - to design a sci-fi
roleplaying game just a few klicks beyond the
horizon, so to speak (nothing near Star Trek, but a little
beyond the Cyberpunk genre). This I did - the game was called Core
Fire. It was a dark, gritty roleplaying game, set in a time with
only a few technological leaps (such as very limited interstellar
travel) -
and even then they were experimental and frequently
broke down.
Furthermore, in the "universe" of Core Fire there were only
one inhabitable planet beyond Earth. (Contrast this with some "space
opera" settings with seemingly hundreds of inhabitable planets.) I was interested in a game that
focused on the struggle over a single newly-discovered Earth-like
planet. To actually travel to this planet would be a massive
undertaking (think of emigrating to the New World a few hundred years
ago). Earth was, as you might guess, stricken with pollution, overcrowding, et cetera.
Naturally, such a planet could be highly valued...
What sort of conflicts then would happen on it?
The planet I created was Tau 4 (or "Sylvan"). It was fictional,
but in keeping with the realistic flavour of my game, I set it in
orbit around a real star: Tau Ceti - which is about 12 light years
from our solar system, and is similar in nature to our sun. In the Core Fire backstory, Tau 4 was spotted by us
Earthlings in the mid-21st century (I will describe it later). We sent
a probe to it - which did a fly-by, gathered data and sent it back. It was then colonized by a single
ship sometime in the 21st century. However, this was a one-way trip, done by essentially
desperate people willing to risk all to escape the drudgery of Earth.
(We will return to this voyage in a moment.)
After this first voyage there were no following
ones - the first trip had been really expensive for little gain back
on Earth, another was too difficult to finance. Contact between the Tau 4 colony and
Earth faded to nothing (after all, radio messages would take 12 years
to send). There was little to maintain it. On Tau 4 the colony grew rapidly until
there was a city. The chance to "start over" allowed the colonists to
build an advanced, well thought-out civilization in the rich open
space of a newly-found garden planet.
But, about 150 years later, scientists on Earth
discovered "other-space" (my version of hyperspace), and harnessed it.
Thus "faster-than-light" travel was invented - though it was fraught
with danger: it had a habit of driving people insane (a device of mine
designed to restrict freedom of interstellar movement). Nevertheless a new
transportation route was opened wide - complete with a flood of Earth
emigrants. Where would Earth people go?: why, Tau 4 of course.
The world of Core Fire then, revolved around
a struggle
over Tau 4 shortly after the invention of other-space travel - partly
between the "Originals" (descendants of the first colonists) and
this
influx of millions of Earth folks; partly between the immigrants
themselves as they carved up control of the planet.
Anyway, the actual colonization of Tau 4 was a
potentially interesting adventure in its own right. And as part of the
design of Core Fire, I wanted to flesh out its details. What
better way to do this than to run it as a roleplaying campaign in its
own right? So my friends and I hypothesized and played out the
colonization of Tau 4, the newly-found Earth-like planet...
[Next: Designing
A New Earth >>>]
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