Spring 2008, So Far

Updates On Work I've Done

By Tim Carter (18 March 2008)

Some of the work I've done last year is starting to emerge...

Frontlines: Fuel of War

A game I worked on, Frontlines: Fuel of War, was recently released. Check it out here. One of the reviewers mentioned the weapons were well developed. Yay! I contributed a big hunk to flesh them out. Anyway, it's a top-seller, so I'm glad for the Kaos team.

Disney World Begins Testing Of DS Tour Guide

Another project I worked on (I did first iteration core design, user-interface design and design documentation for production) is now starting to work its way into the media. Here's a story about it on Gamasutra. I still can't talk about this very much, but you can check out more about it. Here's Disney's pamphlet on it.

ER One Conference

I attended the recent ER One Conference in Washington DC - a conference that deals with hospital preparedness for "mass casualty incidents" (MCIs). My most recent client, SimQuest, was there as well.

Among the many presentations, one moment stuck out. A manager with a hospital that received casualties from the Virginia Tech shooting was presenting.

Before I get to what he said, that event was particularly striking for me. Two days after that shooting, I went to the Alexandria campus of Virginia Tech (I was living in the Washington DC vicinity at the time) to attend a memorial (the shooting did not occur there). On the way to the campus I was on a bus parked at a bus station when the shooter's pictures broke on the media. One bus driver ran from his vehicle to the driver of the one I was on, showing the photos on his cellphone. "Look at what that ***hole just sent NBC!" His anger was, understandably, palpable. (While I was at the event, a candlelight vigil, there was a VIP with Secret Service agents nearby - which I did not realize for some time.) I spoke with the VT students and offered condolences.

Anyway, back to ER One: the speaker was going over MCI issues for rural hospitals. After the shooting, morgue personnel were dealing with the fallen. He told us their cellphones were ringing - loved ones trying to get through to them. The audience around me, though hardened through exposure to trauma cases and disasters, still gasped upon hearing this. How small images like this can have so much meaning... Needless to say, the morgue workers could not bring themselves to answer these phone calls.

Well, at that event the Code Orange project was being demo'ed. I also touched base with my friend Bruce Milligan (whom I stayed with), and realized that he had been on the original Civilization team (uncredited). It was funny that he had not kept up with the changes to Civ over its various sequels. Anyway, Bruce has a whack of stuff he's up to (which I won't jinx by mentioning here).

SimQuest & The Pandemic RTS

Speaking of ER One, I heard word from SimQuest that their project - which I'm involved with - is advancing.

UOIT Game Design

Finally, I've been teaching game environment design (plus filmmaking) at UOIT this winter, which I enjoy. I find students' thinking less entrenched and indoctrinated than that of many game development professionals. A few of the game ideas some teams have come up with, while raw in execution (so far), are very original.

Fire Zone

I continue to work on my labour of love: Fire Zone.

That's all for now.

 
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