Los Angeles In Springtime

Games For Health & The E3 Convention - April-May 2006

By Tim Carter (5 May 2006)

They say that only outsiders and tourists call Los Angeles "LA". I have a friend (well, my writer-uncle's friend) - a screenwriter (who is, in turn, friends with a bonafide Oscar-winning screenwriter [won for penning a Clint Eastwood flick: you do the math]) - who has a much better name for it: the "Dirty Avacado". It contrasts with New York's "Big Apple". So I had the pleasure of staying at his Ventura-area home and driving around the sprawling sprawl of the Dirty Avocado for a couple days.

I imagine if you are reading this there's a good chance you have been to the Dirty Avocado at least once in your life - for a game convention, a professional trip, or maybe you call it your home. So I probably need not describe it. But I'm sorry, that would just be no fun.

It would be no fun to not say I sat beside a returning Los Angelino who is professional paintball player on my flight there (on the flight back to DC I sat beside a union rights lawyer - go figure). That the Dirty Avocado is sprawled-out like nuts (after I got back I watched Tom Cruise's assassin prowling the city in the back of Jamie Foxx's taxi cab in the movie Collateral with my map of LA on my lap). That if you know gang lingo you know the black spraypaint graffiti on certain off-ramp signs around South Central means "stay out!" (hey, I've been through the battlezone neighbourhoods of Baltimore, man! [I don't recommend you try] - but it's Toronto where I learned about gang tabs - there are lots, because Torontonians are a little naive about the reality of gangs). That I found the various palms kinda cool and the hillsides of Hollywood strangely beautiful. That it's weird to see a city in person when you have "visited" it so much on celluloid over the years (actually, I must confess the movies really made all of America into a fantasy land of sorts to this non-American). But most of all, what blew my mind was how wide the streets were! Like New York in its way (tall), LA (wide) is just HUGE!

Games For Health...

I was at the Dirty Avocado to take in the Games For Health mini-convention at the University of Southern California, kitty-corner across the 10 and 110 freeways from the (in)famous E3 Convention. A one-day (that had no official relation to E3), it was not unlike the larger 2-day Games For Health I had been to almost a year prior in Baltimore (with its Johns Hopkins and famous "shocktrauma" centre [which the mean streets of B-More needs] - I swear it's no accident the acronym for Maryland is "MD"). Indeed many of the same presenters - and the same presentations - were there.

An interesting Games For Health application was an exercise-oriented one. Yes, that's right: videogames for exercise. It seems to make sense, too. Dance Dance Revolution is the inspiration. A company  was there, planning to build a franchise of gyms where you exercise by playing videogames. I think it could be fun. The dullness of exercise makes it hard to commit to - for me at least (that's why I like biking: because unlike a gym workout it integrates exercise with the daily activity of life: too bad it's so bloody hard to find anywhere you can realistically rely on a bicycle for transport, as you can in central Toronto). The prospect of integrating the exploration of a virtual world with a bicycle or rowing machine workout, for example, looks appealing. I think I would sign up to such a gym. I'd really like to see how they could combine a brain game, like Sim City, with a workout. Nerds the world over would be fearsome hulks in no time.

A psychologist was using videogames to recreate battlefield situations in order to treat post-traumatic stress disorder (PTSD). The idea is to recreate the experience, adding in each new layer one at a time - first the environment, then the sounds, then the effects, and so on - in a guided way, enabling the client to resolve a deeply buried pain. My wife is a psychotherapist, and her philosophy of therapy is to "follow the heat" - the most burning feelings have something to reveal. A fellow I know at Forterra - which works with the US Army - tells of young Iraq War veterans going nuts in the virtual worlds, running around killing everyone in the game world. It's a fantasy that is difficult to comment on - or judge.

I saw a short rolling scene from Pulse!! (which I know a bit about through my association with BreakAway). There were military types interested in "simulation" (still uncomfortable with the word "game"). Physiotherapists who use games very effectively, the games rigged up to various contraptions (it's hard to explain how without showing their videos of patients extending their limbs to play). A pediatric anesthesiologist was there, who has discovered that if you give Billy a GameBoy to play as he is rolled down to surgery, he will tend to not have the trepidation that Nintendo-less control-group Billy has. There were the Brit makers of the Interactive Trauma Trainer for combat medicine interventions  - which incorporates the typical British zeal for "drill" into its play mechanics (I know about drill: I was with the - wait for it!...... 48th Highlanders of Canada). And other presentations. Okay, I admit - I was there mainly to network.

Lucky for me, in the party afterwards Ben Sawyer handed me an industry pass to E3, so what the hell?

Actually, one of the coolest things (to me) was that this event was across the street from the Shriner's Auditorium - where the Oscar award cermonies have been held for years. It was just getting dark - the USC neighbourhood emptying (Toronto boy laments that US cities become ghost towns after dark...) - when I walked in front of the Oscar building. Did I mention I have a degree in film?

...And E3 (Anti-Games-For-Health?)

I almost had cardiac arrest walking into EA's booth in E3 (if you can call their auditorium-sized offering a "booth"). Does that sum up E3? The floor was the bass woofer, I think -  vibrating as a 360-degree panorama screen with lots of special effects and rock video editing spelled out why we should mark all of EA's upcoming releases on our calendars. Actually, this worked promoting the latest Medal of Honor release - you were in the sky with a flotilla of C3 transport aircraft emptying their cargoes of paratroopers onto the bocage of Normandy in 1944 while flak burst all around. But plugging Will Wright's Spore this way?

I met people from Massive Entertainment in Sweden, which developed my favourite real-time strategy game, Ground Control (which I still play regularly). They are about to come out with World In Conflict - an alt-history Cold-War-goes-hot wargame - and I got to play it a bit. I'm definitely looking forward to that one.

The official Canadian booth was small and stuffy, but then again I find Canada really unambitious about the game industry. Not in terms of production and pipeline standards - we have that down pat: just like the film industry we are turning into a factory centre for US-based companies (or, in the case of Ubisoft, French-based). It's just that we seem so unable to be the originators of new things. Ah... that's an old lament about Canadian industry overall. It makes me sad.

A cool place was Kentia Hall - the basement, where all the little companies are. Little overseas companies were offering their services to outsource; and there were small tech-based offerings with new inventions (which I can't offer much worthy commentary on). The fringe elements of any industry I always find the most interesting.

The main thing I could say about E3 was that it was incredibly loud. Maybe it's just me, but I have more fun walking through the rooms of the Pandemonium gaming convention in Toronto - with its crazy roleplaying adventures, boardgames, miniatures battles, LAN-based Counter-Strike, Starcraft and so on, and even the folks dressed up as Elves, Orcs and company; all of this accompanied by delightful trash-talking, laughter and hyped-up in-character theatrics. Something about E3 just screams ADVERTISING!!! And when someone screams at me, my first reaction is to put on earplugs or leave. I have discovered that what appeals to me about games isn't the games so much as the looks on the faces of gamers - the chemistry between the game and the human being playing it.

A final bit. I took lunch at this cool little restaurant called The Original Pantry Café, on Figueroa near 8th. It was staffed entirely by ex-cons. It's been there for decades, but the owners only hire ex-cons, you can't pay with anything but cash, and the cash-register is worked by a lady inside a cage. Layers of flooring worn through like erosion of sediments in a two-foot square patch in front of the cashier's booth attest to the age - and popularity - of the place. It was a little bit like stepping into a 1940s movie, and you half expected the world to fade to black-and-white in deep contrast, and Bogie or Robert Mitchum out of nowhere to ask ya hey buddy, got a light? The land of dreams and magic indeed. I hope the tech-obsessed makers of games pay a little more attention to those human dreams lying just outside their peripheral vision ...and right in front of their noses.

 
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