Trawna Indies Unite

Toronto Independent Game Conference - Sept 2006

By Tim Carter (28 Sept 2006)

The first (or was it second) TIGC was a really nice little event. Kicked it off with a presentation on serious games - both in general and in Canada - and I hope I stimulated something. Whatever... It was small - and in a good way. People would comment midway through a presentation (who says that Canadians are stiflingly polite?). There was a tingly feeling - like being on the cusp of something. The smallness, the intimacy of the event let out the passion. We had fun, and we all got to know each other. As "softwaremurphy" said on the Toronto IGDA site here...

I just got back from the conference and it was amazing. I found every presenter had something useful to offer, from Tim Carter's expansion of my definition of the word game, to Tommy Tallarico's speech on audio contracts which could easily apply to indie designer contracts, to Julian Spillane's cool demos of various shading techniques; there was never more fun or interest to be had in a class.

I would like to thank Chris and Julian for putting together this event. Great job to all on the committee!

(Ummm... Yes, I agree!)

Got very favorable feedback from some folks about my powerpoint presentation. If you want a copy of it, email me (it's kind of big: 12mb).

There are links to more after-show feedback at the TIGC's site here.

 
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