XFunc_Portfolio

Some Game Work

Some of the more significant - and fun - game projects I've been involved in...


Pandemic Response

I did consulting game design on Pandemic Response, a simulation to train hospital administrators to deal with pandemics.


XFunc Team Fortress 2 Level Design

I've done a lot of level design work in Team Fortress 2. [More...]


Frontlines: Fuel of War

Consulting design for Kaos Studios (a THQ Studio in New York) on their FPS title (XBox 360 / PC / PS3) Frontlines: Fuel of War. I added military authenticity to their weapon design, cinematics, in-game dialogue (including "battlechatter"), wrote most of the weapon and vehicle glossary, and related stuff. Also contributed to functional concept design for some of the weapons and drones.


Dawn of Fantasy

Worked with Reverie Entertainment to develop Dawn of Fantasy, a traditional medieval-fantasy real-time strategy (RTS) PC game which has received funding from Telefilm Canada. Did some combat system design and unit balancing. This game has recently been released.


Code Orange

Provided key design on Code Orange, a computer 3D real-time strategy serious game to train hospital staff to deal with mass casualty incidents. For BreakAway Games. [more>>>]


Miner: The Boardgame

Ever notice the number of computer and tabletop games out there that have mining in them? And ever notice that nobody's done a game that's actually about mining itself?

Well, I did. Quite some time ago in fact... Miner: The Boardgame is a sophisticated game about the world of mining. [more>>>]


Building The Mine

Building The Mine is a short kiosk-type digital game that has toured Canada as part of The Great Canadian Mine Show exhibit, which was in turn funded by major mining groups and companies, plus Canadian federal and provincial governments. Building The Mine, in particular, was sponsored by the Toronto Stock Exchange, Luscar Ltd, and SGI. [More>>>]


Banks In Action

Banks In Action is a live-action in-classroom roleplaying game, plus a curriculum to integrate this into an existing digital game. The clients were Youthography.com, Junior Achievement Toronto and the Citigroup Foundation. "BIA" teaches junior high school students the fundamentals about banking - but, believe it or not, in a fun way. [More>>>]


Fire Zone

Fire Zone is a roleplaying and tactical tabletop game about the experience of the footsoldier in the modern period. It has been an intensive labour of love for XFunc, under intensive research and development for some years now. It has also been an exercise of experimental game design, and I have leveraged the experience in this project to successfully develop other game design projects. [More>>>]


Tau 4 - Vision Of A New Earth

Tau 4 is a fictional but fairly realistic Earth-like planet I created in the early 1990s as part of a science-fiction roleplaying game I designed called Core Fire. It was also a roleplaying campaign in which a group of us set out to see how humankind might actually colonize a "new Earth" found near our own Solar System. [More>>>]


Some Film Work

The more fun and artistic film projects I've done (excluding the promotional projects and tons of crew work I've done)...


SERVICES:
The Counter-Strike Documentary

An hour long digital video documentary that is a fun and entertaining look at the social phenomenon of Counter-Strike - an immensely popular "first-person shooter" video game. [More >>>]


Tuk Lai: A Wargame

An hour long experimental reality-style documentary about a fictional historical military scenario - some friends playing a realistic wargame. As with all games of this type, it is simultaneously a toy soldier fantasy and an illuminating learning experience on the realities of military conflict. The film is about wargaming, wargame players, strategy and even the "fog of war" itself. [More>>>]


Great Balls of Fire

A short, fast-paced, fun music montage about videogames. Made in the late 1980s, it presages a whole slew of "fan trailers" about videogames that are now popping up on the Internet. [More>>>]


One More Secret

A short narrative drama, shot on 35mm film. [More>>>]


Illusory Persona

A short narrative speculative fiction, shot on 16mm film. [More>>>]


Sam Goes Nuts

A narrative comic short film, shot on good ol' Super 8mm film. [More>>>]

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