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Some Game Work
Some of the more significant - and fun - game
projects I've been involved in... |
I did consulting game design on Pandemic Response, a simulation
to train hospital administrators to deal with pandemics.
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I've done a lot of level design work in Team Fortress 2. [More...]
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Consulting design for
Kaos
Studios (a THQ Studio in New York) on their FPS
title (XBox 360 / PC / PS3) Frontlines: Fuel of War. I added
military authenticity to their weapon design, cinematics, in-game
dialogue (including "battlechatter"), wrote most of the weapon and
vehicle glossary, and related stuff. Also contributed to functional concept
design for some of the weapons and drones.
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Worked with
Reverie Entertainment to develop
Dawn of
Fantasy, a traditional medieval-fantasy real-time strategy (RTS)
PC game which has received funding from Telefilm Canada. Did
some combat system design and unit balancing. This game has
recently been released. |
Provided key design on Code Orange, a computer 3D real-time
strategy serious game to train hospital staff to deal with mass
casualty incidents. For BreakAway
Games. [more>>>] |
Ever notice the number of computer and tabletop
games out there that have mining in them? And ever notice that
nobody's done a game that's actually about mining itself?
Well, I did. Quite some time ago in fact...
Miner: The Boardgame is
a sophisticated game about the world of mining. [more>>>] |
Building The Mine is a short kiosk-type digital game that
has toured Canada as part of The Great Canadian Mine Show exhibit,
which was in turn funded by major mining groups and companies, plus
Canadian federal and provincial governments. Building The Mine,
in particular, was sponsored by the Toronto Stock Exchange, Luscar
Ltd, and SGI. [More>>>]
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Banks In Action is a live-action in-classroom roleplaying game,
plus a curriculum to integrate this into an existing digital game.
The clients were Youthography.com, Junior Achievement Toronto and the Citigroup Foundation.
"BIA" teaches junior high
school students the fundamentals about banking - but, believe it
or not, in a fun way. [More>>>]
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Fire Zone is a roleplaying and tactical tabletop game
about the experience of the footsoldier in the modern period. It
has been an intensive labour of love for XFunc, under intensive
research and development for some years now. It has also been an
exercise of experimental game design, and I have leveraged the
experience in this project to successfully develop other game
design projects. [More>>>] |
Tau 4 is a fictional but
fairly realistic Earth-like planet I
created in the early 1990s as part of a science-fiction roleplaying
game I designed called Core Fire. It was also a roleplaying campaign in
which a group of us set out to
see how humankind might actually colonize a "new Earth" found near
our own Solar System. [More>>>] |
Some Film Work
The more fun and artistic film projects I've
done (excluding the promotional projects and tons of crew work
I've done)... |
An hour long digital video documentary that is a fun and entertaining look at the social phenomenon of
Counter-Strike - an immensely popular "first-person shooter" video
game. [More >>>]
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An hour long experimental reality-style documentary about a fictional historical military scenario - some friends
playing a realistic wargame. As with all games of this type, it is
simultaneously a toy soldier fantasy and an illuminating learning
experience on the realities of military conflict. The film is
about wargaming, wargame players, strategy and even the "fog of
war" itself. [More>>>]
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A short, fast-paced, fun music montage about videogames. Made in
the late 1980s, it presages a whole slew of "fan trailers" about
videogames that are now popping up on the Internet. [More>>>] |
A short narrative drama, shot on 35mm film. [More>>>] |
A short narrative speculative fiction, shot on 16mm film. [More>>>] |
A narrative comic short film, shot on good ol' Super 8mm film. [More>>>] |
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