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XFunc_Portfolio
Click through these links to see work I've done in my main areas of focus...
Game
Frontlines: Fuel of War
(PC/Xbox360/PS3 FPS game)
Dawn of Fantasy
(PC RTS game)
Code Orange
(PC game)
Miner
(tabletop business game prototype; PC game design doc)
Building The Mine
(PC game)
Banks In Action
(live-action learning game & game curriculum)
Fire Zone
(tabletop strategy & narrative game prototype manual)
Tau 4 - Vision of a New Earth
(realistic sci-fi roleplaying game)
Idea
Games, Dogma, Transformation
(article)
Game Design @ The Art Institute of Toronto
(game design curriculum & course)
Now We're Getting Somewhere - Serious Games 2004
(article)
How To Save Counter-Strike
(article)
The Imagined Game
(article)
That Word: Game
(article)
The Anti-Rock & Roll
(article)
International Academy of Design & Technology
(screening & presentation)
The Globe Online: WWII & Gaming
(interviewed for article)
Harbourfront Fresh: The Culture of Gaming
(panel)
Toronto Star Report on Digifest
(covered in article)
Digifest 2003: Electronic Cities
(screening, presentation & panel)
Film
SERVICES: The Counter-Strike Documentary
(digital video documentary)
Tuk Lai: A Wargame
(documentary, analogue & digital video)
Great Balls of Fire
(analogue video short)
Drybones Bay
(computer animation)
One More Secret
(narrative short film, 35mm)
Illusory Persona
(narrative short film, 16mm)
Sam Goes Nuts
(narrative short film, 8mm)
XFunc_ Online Work
We also develop websites now and then through XFunc...
Laura Carter
(website design)
Watts Griffis and McOuat
(website & logo redesign)
Claim Lake Nickel
(website design)
XFunc.com
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